Universal Conquest Wiki. Content Characters - Patch Notes - Timeline. Gathering - Guildleves - Quests - Synthesis. Conjurer - Thaumaturge - Sentinel. A Realm Reborn. Fatigue Recovery Potion can be acquired through Alchemy crafting can also be purchased through auaction house , Shop, Mileage Shop and events. Click here for more information. Check Fatigue Points Fatigue point bar can be found on the bottom of the screen. DFO Time Converter.
However, you can use this feature to convert the UTC time to your local time. This setting will only be applied to the current browser you are accessing from. Thus, it is recommended to run full maps for a dungeon should you face 0 fatigue point in the middle. Thus, it is advantageous to fully clear Special Dungeons for the maximum amount of experience for fatigue spent. Additionally, Fatigue points may be also artificially replenished by various means I. Potions made via Alchemy or bought within the Mileage shop.
Any Fatigue points left unused will contribute to Growing Fatigue Points on the next day, up to a maximum of , though higher leveled characters have a higher cap. These give double experience for as long as they last. On rare occasions, Neople will introduce a Burning Event , which will provide gameplay bonuses to your characters depending on the amount of Fatigue your account has. In addition, your Fatigue Points will be increased to accommodate these events. The Fatigue System , shortened as simply FTG , is a system introduced into Dragon Nest to control the active gameplay time of a player.
In this system, dungeon runs consume fatigue points , also abbreviated as FTG, and a character whose FTG becomes 0 will have its drop rates and experience gain diminished. The Fatigue System was a system implemented by the Chinese government to prevent players from spending many hours playing online games and to stop gaming addiction, which was reported to have caused deaths and related crimes in China.
In response to this campaign by the government, most Chinese gaming firms integrate a system which allows the control of gameplay time, which includes the removal of in-game reward mechanisms after reaching a particular period of gameplay, which Shanda Interactive Entertainment , the publisher of Dragon Nest in China, implemented as their version of the FTG System.
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