What happens if i die in star trek online




















There are several types of mission encountered in STO:. This is the tutorial mission encountered by all players upon starting a new Federation character. The player assumes the role of an officer aboard his starting starship, during the Borg attack on the Vega colony.

After assisting the USS Khitomer in repelling a Borg invasion introducing basic movement, combat, and interaction , the players find themselves in command of their ship, and must assist in recovery operations introducing basic starship operations , engage a weakened Borg force in orbit introducing starship combat and on the surface introducing power "kits" and combat tactics , and finally join a Starfleet task force to eliminate a Borg cube.

Upon completion of the tutorial, the player proceeds to Earth Spacedock , to begin the game proper. The Legacy of Romulus expansion introduced new early-game content for both Romulan and Klingon characters. Romulan characters begin as colonists on the independent post- diaspora colony of Virinat, where they are forced to join the Romulan Republic after the colony is attacked by the Tal Shiar and their Elachi allies, leading up to the discovery, founding, and defense of New Romulus.

Klingon players begin their journey as first officer on a Klingon Defense Force Bird-of-Prey , apprehending an agent of Section 31 , and challenging a treacherous captain for command of the ship. In 's Season 8. The ship is attacked by Klingon marauders who kidnap and then kill Captain Taggart, leaving the player in command. Subsequent missions saw the player participate in the defense of Vega against the Borg invasion, and Starfleet Admiral Jorel Quinn formalizes the player's promotion.

These missions provide the central backbone of the STO storyline. Called "episodes", each mission features narrative-driven content arranged around a particular story arc and usually involving a specific faction or set of factions in the Trek universe.

Characters of each faction Federation, Klingon, TOS Starfleet, and Romulan would have some amount of exclusive content tailored to their origin, but later episodes are playable by all factions with minor differences in dialog to adjust for tone or "flavor".

Exclusive to 25th-century Federation players, the Klingon War arc begins with the rescue of a disabled freighter from Orion raiders. Players encounter Undine infiltrators, prevent the kidnapping of Miral Paris , follow a chain of listening posts to a Klingon base, stop a dangerous genetic engineering experiment, travel in time to complete a predestination paradox, and stop the Klingons from taking control of a Doomsday machine.

Exclusive to Klingon players following Legacy of Romulus , the four arcs deal with a series of missions which has the player defend Ambassador Worf from a traitorous Great House before traveling into Gre'thor itself to stop a hellish invasion.

A mission given to all players, players must ally with Natasha Yar and Richard Castillo in order to set the timeline right when the USS Enterprise -C is accidentally thrust elsewhere in time. Allying with Daniels , players travel through time and even into the alternate reality caused by the Narada to stop the Na'kuhl and Sphere-Builders from interfering any further.

The first major storyline for all players. Revamped with the 5th Year Anniversary, Federation players deal with Empress Sela 's wrath towards Vulcan and investigate the Tal Shiar usage of Borg technology while Romulan Players defend their people from the Elachi.

Ultimately, all players aid in the Reman uprising and take down the Tal Shiar once and for all. Players find themselves caught up in a time travel adventure when the Devidians return and use the neutral zone as their feeding grounds.

Revamped for Season 11, players must deal with an alliance with the breakaway Cardassian faction the True Way and the Terran Empire , lead by Captain Leeta before dealing with the missing Jem'Hadar fleet from " Sacrifice of Angels ". Players travel to the Defera sector to protect the peaceful Deferi people from the Breen , who are searching for powerful weapons from a precursor race. The fusion of the old Borg Front and Undine Front missions, players travel to Gamma Orionis sector block to prevent the Borg from using a special nanovirus and being able to assimilate the Undine while discovering the cause of the Undine's assault on the Alpha and Beta Quadrants.

When an Iconian gateway is discovered on New Romulus, players must save the planet from being torn to shreds by its activation, investigate the mysterious new Solanae Dyson sphere , face the Voth for control of the sphere, and ultimately stop the Undine assault on the Beta Quadrant. Through the Solanae and Jenolan Dyson Spheres, players return to the Delta Quadrant , reunite with old friends and seek to protect the quadrant from the mysteriously repowered forces of the Vaadwaur.

In the conclusion to the original storyline, the Iconians have made themselves known and all out war of conquest in the quadrants has begun.

Players must pull out all the stops to stop the invasion and learn what happened , years ago. The Iconian War may be over, but the adventure isn't as the effects of time travel unleashed during the war makes itself known as players are dragged into the Temporal Cold War. There are two types of exploration mission provided in game play — Sector Exploration missions, and Star Cluster Exploration missions. Sector Exploration missions also known as Patrols utilize the sectors present in the main galaxy map and the systems present there.

These typically involve visiting four star systems within a particular sector and resolving individual missions in each. These mission, once completed, cannot be replayed. Star Clusters are located in "deep space", outside the normal galaxy map, and are populated with systems generated by Cryptic's "Genesis Engine", which provides a randomized mission for each player.

A mission involving exploration of these clusters typically requires the completion of three missions. These exploration mission are repeatable, and reward the player with dilithium which can be exchanged for equipment. Note: Star clusters and exploration missions were removed in the Season 9. Introduced in the Season Two update, the Federation Diplomatic Corps provides a combat-minimal method of advancement for players. Diplomatic missions are provided by Ambassador Jiro Sugihara, and are typically Exploration missions where combat does not take place.

Some special non-repeatable Diplomatic missions are also available, and progression through the Corps' ranking structure unlocks first contact missions, as well as transwarp capabilities and unique diplomatic titles. Note: With the Season 9. Non-repeatable diplomatic missions are still available in accessible areas. Repeatable, interactive diplomatic assignments as a way of progressing through the game have been replaced by assignments within the Duty Officer System.

These are simple combat encounters, triggered when approaching or encountering a wandering enemy vessel in Sector Space. The encounter is resolved after defeating nine-ten groups of enemy ships. Sector" missions require a player to complete three DSEs. The enemy ships are at a level roughly equivalent to the missions within the sector, are related to the front to which that sector belongs, and do not level up with the player.

Fleet Actions are extended combat encounters at fixed locations, involving groupings of players working together to combat a significant threat. Both space- and ground-based Fleet Actions can be found, and often require complex tactics needing coordination of players. Feature Episodes [13] were introduced with Season Two. A series of five missions, forming a connected storyline, is released weekly. Each series focuses on a specific race, and provides unique rewards associated with the storyline, as well as limited-time additional rewards for completing the series soon after its release.

Both Federation and Klingon players may attempt the missions, which are restricted to above a certain level. Additional daily missions may be added during the series, and all of the episodes are retained within the game following the end of the series.

Feature Episode reruns introduced in May have allowed another chance for players to earn the limited-time rewards, as well as newly-introduced rewards. The Feature Episode series that have been released so far have been with their debut dates in parentheses :.

In , the original Feature Episode series have been folded into the overall mission progression for each player. For example, the missions under the Devidian series now occur during a Federation player's "Klingon War" episode arc.

The term "feature episode" has been redefined by Cryptic to cover any new content released and highlighted for a limited amount of time, though Feature Episode rerun events still occur periodically. These are repeatable missions set on a timer, so that a player may only complete them, and receive the appropriate reward, once in a hour period although the actual reset time is 20—22 hours.

Most Daily Missions are intended for maximum-level players, and provide rewards that can be traded for special equipment and weapons.

Special Task Forces STFs are a unique mission type, created as "endgame" content for maximum-level players. More difficult and involved than ordinary missions, the STFs are intended to be undertaken by teams of five players, with certain STFs taking up to twenty in four teams. All of the PvE Queue STFs currently award different Reputation Marks which can be used for progressing in the Reputation tracks, as well as purchasing various themed gear.

This was deemed overly complicated for some, and in order to obtain the best possible gear, one had to be lucky with the drops. Under the new Reputation system, all gear is accessible over time, without the need to rely on luck. Borg Red Alerts were added during Season Four as quasi-random Fleet Action-type events where players from both the Federation and Klingon Empire can team up to defeat Borg incursions in various sectors in the game.

Players are given a limited amount of time to complete the event, but benefit from a XP-gain bonus during the event, and can earn special Accolades and until the release of Season Five, an XP-boosting item upon victory. Crafting refers to the ability of players to research and create upgraded technologies for use by their character or their ship.

Prior to Season 9. These data samples were combined with "schematics", which provided the basic blueprint of the technology being researched. Certain very rare items could be crafted using rare "particle traces". The creation of new technologies provided the player with skill points, which increased the rarity of the technologies that could be crafted. In Season 9. Research can be performed as well, granting a large bonus of experience points within the specific school where it is performed.

The schools can be leveled up to a present cap of Level PvP gameplay, which is accessible to any player of level 5 or greater, is accomplished by means of a queuing system. Both ground and space mission types are available, and the queues are rank-limited so that only players of the same rank may play against each other.

Regular patches provide bug fixes and improved features. Major updates are released under a "Season" banner on a semi-regular basis. Prior to release on the main gameplay server, "Holodeck", these patches and updates are tested on STO's test server, " Tribble ".

Another revamp from the original game is the incorporation of a more modern shooter mode, replacing the original RPG style Point-and-Click. Both modes are still available. The first major update to the STO system, Common Ground was released on 24 March , providing a wide range of changes, improvements, and fixes. Amongst the most extensive changes were: the introduction of a respec system, which allowed players to reallocate their skill points if needed; Federation wargames in PvP, as well as a new ground map; the second Special Task Force mission, "The Cure"; two new Fleet Action missions; and additional perks for Lifetime Subscribers.

A supplemental update, Season 1. It added the next Special Task Force mission, "Terradome", and introduced the first revamp to the crafting system. Season 1. Season Two, released on 27 July , saw the increase of the maximum level that can be achieved by players from 45 to Along with this expansion came new starships and items that were associated with level A new Undine Front was opened, with new missions developing the ongoing storyline.

Klingon players received episode missions for the first time, moving away from the pure PvP concept of the original release. Diplomacy was introduced, allowing players to pursue a less combat-heavy progression track. Two new mini-games, Dabo and an anomaly-gathering task, were provided, as were arrangements for the first Feature Episode season. Released on 9 December , Season Three's central addition was the release of a beta version of the Foundry, a tool that allows players to generate their own missions and publish them for other players to attempt.

At the time of release, the Foundry was only available to players on the Tribble server, but a full beta roll-out on Holodeck followed in March Additional improvements included: an overhaul to the graphics of the Sector Space navigation area, reducing the amount of elements present in order to present a more "realistic" portrayal of space; Episode Replay, which permits players to redo missions they have already completed; another revamp of the crafting system, to introduce the use of schematics for crafting rather than having to purchase basic versions of the technology being upgraded; a new arrangement for contacting superior officers and acquiring missions; a consolidation of equipment vendors across the various stations; allowing Klingon players access to the previously Federation-only Pi Canis sector; and numerous minor changes and fixes.

Released on 7 July , Season Four's principal focus was a complete revamp of ground combat, with an introduction of an optional over-the-shoulder reticule system, improved UI responsiveness, weapons functionality changes, kit power changes, AI updates, and animation enhancements. How do I play a borg character? General 1 Answer What is the best strategy for an Akira class destroyer for the best weapons combo?

Build 1 Answer How do I sell my ships? General 1 Answer Why does the game freeze on the loading screen? Tech Support 1 Answer Game controller? General 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: jpadi69 jpadi69 11 years ago 2 In space your ship comes back like new at a respawn point, on ground missions if your alone you rez at a respawn point, if you have a team with you NPC or other players then they can rez you right there.

User Info: tremor tremor 11 years ago 3 Your only death penalty is a 15 second timeout and reset to a spawn point. User Info: Froggore Froggore 11 years ago 5 What everybody else said is right, but in space, you also lose some of your "crew", which is basically a meter for your ship's repair-rate.

Stuck on Communication Breakdown. What is the best strategy for an Akira class destroyer for the best weapons combo? The negative effect of minor injuries is small and only several minor injuries would cause a player to notice a difference in performance.

They take between 5 and 15 minutes to heal. Major injuries feel significant, but the character can continue to function at little performance difference.

More than one major injury that modified the same stat would start to affect performance. They take about one hour to heal. Critical injuries affect character performance. They take several hours up to heal naturally. Injuries heal over time, or are instantly removed by visiting contacts in the major social hubs, or by using a Regenerator for personal or Components for ship injuries.

There are three versions of these two items each, corresponding to the severity of the injury they remove; minor, major and critical.



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